Finished writing some bitmap rotines on ZamnED. The tileset decompression routine is working nice.

I had to write a tile flip routine, because SDL doesn’t support flipping ( argh )

void flip_surface(SDL_Surface *surface, int direction)
{
    unsigned char src[8*8];
    unsigned char dst[8*8];
    int x,rx,y,ry;

    memcpy(&src,(unsigned char *)surface->pixels,8*8);

    for(x=0,rx=8-1; x<8; x++, rx--)
    {
        for(y=0,ry=8-1; y<8; y++, ry--)
        {
            if(direction==0) dst[(ry*8)+x]=src[(y*8)+x];
            else
            if(direction==1) dst[(y*8)+rx]=src[(y*8)+x];
            else
            if(direction==2) dst[(ry*8)+rx]=src[(y*8)+x];
        }
    }

    memcpy((unsigned char *)surface->pixels,&dst,8*8);
}

The final image loaded directly from ROM:

The whole map, finally rendered.